![]() ![]() const camRadiusTilStart = 60 // Camera radius (i.e zoom) at which the tilt effect beginsĬonst camRadiusTiltEnd = 10 // Camera radius at which the tolt reaches its maximumĬonst cameraBetaStart = camera.beta // Controls the tilt effect when camera is zoomed outĬonst cameraBetaEnd = camera.beta * 2. It modifies the camera’s beta property based on its radius (i.e the current zoom level). Click the Search button beside the search field, and just like in Google Maps, Google Earth will. Use the search box on the upper left corner and enter the location you want to view. You will see a beautiful 3-D rendition of our world. Hi a solution that uses the onBeforeRenderObservable to run an update loop. Open the Google Earth program installed on your computer. These are just a couple of things that come to mind so hopefully, this gives you a starting place. If you want to that behavior to be with left-click instead, you could just change your attachControl call to something like // First param doesn't matter, second is for noPreventDefault, third is for using ctrl for panning, and the fourth is to change your panning button to left clickĬamera.attachControl(canvas, true, false, 0) įor adding a limit, you may need to either use a custom solution that checks for the target’s position before moving or possibly add an observer/callback to one of the camera’s observables like onViewMatrixChangedObservable to zero out the inertialPanningX and/or inertialPanningY values if the target gets to a specific boundary (these inertial panning values are used to smoothly move the camera with inertia if input is received zero-ing them is effectively the same as cancelling any remaining movement). By default, panning is handled with a Right-click drag. You can also use your upper and lower beta limits to prevent the camera from moving to an undesired angle.įor panning, the ArcRotateCamera does have built-in panning and I believe also has a flag for map panning, which should eliminate any vertical movement. Make use of Google Earths detailed globe by tilting the map to save a perfect 3D view or diving into Street View for a 360 experience. You could even use a Scalar.Lerp to a smoother transition. ![]() The tilting as you zoom in could be as simple as modifying your camera’s beta with respect to your camera’s radius. Make use of Google Earth's detailed globe by tilting the map to save a perfect 3D view or diving into Street View for a 360 experience. These instructions only apply to the new Google Earth. Tips: Measurements don’t account for changes in elevation. For best results, measure using a top-down view. Measurements of distances may not be 100 accurate, especially in areas with 3D terrain and buildings. Since you’re using an ArcRotateCamera, it shouldn’t be too difficult to accomplish what you’re trying to do. You can also measure the size of polygons that you draw in Google Earth. ![]()
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